Slot developers only release slot sequels for two reasons. Either the first was a success and the sequel intends to build on that popularity, or the first release wasn’t as developed as well as it could have been so the studio has gone back to the drawing board and started again.
The first Reactoonz slot falls into the former camp, with Play ‘N Go clearly feeling that it had enough legs as a concept to warrant a sequel. And why not? It’s a slot-come instant win game that sees us try to match clusters of Toonz, little aliens that are quite happy being part of our game as they create Electric Wilds and fill up energy meters as we go.